Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Navy (Line/Crew). |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Surveyor) with previous rank. |
6 |
37 |
Spend several years jumping from world to world in Zeb Carr's scout ship. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Zeb Carr's ship is damaged, and Zeb Carr have to hitch-hike Zeb Carr's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |