Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Citizen (Corporate). |
2 |
28 |
Advanced training in a specialist field. |
2 |
30 |
Promoted to Citizen (Corporate) rank 1. |
3 |
30 |
Continued as Citizen (Corporate). |
3 |
31 |
A-Kawapa learn something A-Kawapa should not have – a corporate secret, a political scandal – which A-Kawapa can profit from illegally. |
3 |
31 |
Gain a criminal contact. |
4 |
34 |
Continued as Citizen (Corporate). |
4 |
36 |
A-Kawapa learn something A-Kawapa should not have – a corporate secret, a political scandal – which A-Kawapa can profit from illegally. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Drifter (Wanderer). |
5 |
42 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Voluntarily left Wanderer |
6 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
45 |
A-Kawapa retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
46 |
Continued as Believer (Missionary/Humanitarian). |
7 |
50 |
Opponents of A-Kawapa's belief system ambush A-Kawapa. |
7 |
50 |
Severely injured. Owe 20,000 for medical bills. |
8 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
50 |
Retired at age 50. |