Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Expand the field of Athletics, but gain a Rival in Abebwaa's former tutor. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Abebwaa's scout ship. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
6 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Abebwaa's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Abebwaa is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |