Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
A police detective or rival criminal forces Abel Candy to flee and vows to hunt Abel Candy down. Gain an Enemy. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Abel Candy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Birth or Death involving a family member or close friend. |
9 |
49 |
Forced to muster out. |