Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
21 |
Abram Duffey make an alliance with a powerful and charismatic noble, who becomes an Ally. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
24 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Abram Duffey's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Abram Duffey spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Gain a contact in an alien race. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Abram Duffey's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
49 |
Make an unexpected connection outside Abram Duffey's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |