Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Adelbert Hopkins's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
A sudden war destroys Adelbert Hopkins's trade routes and contacts, forcing Adelbert Hopkins to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Became a Agent (Corporate Agent). |
9 |
46 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |