Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Admiral Rule is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Admiral Rule's Contacts or Allies betrays Admiral Rule, ending Admiral Rule's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Gained a contact. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Accused of a crime |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Became a Prisoner (Fixer). |
8 |
45 |
Persecuted by a prison gang. |
9 |
46 |
Continued as Prisoner (Fixer). |
9 |
47 |
Persecuted by a prison gang. |