Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
21 |
Failed to qualify for Broker (Merchant). |
3 |
21 |
Returned to Drifter (Wanderer). |
3 |
24 |
Adolph Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Merchant (Broker). |
4 |
28 |
A good deal ensures Adolph Aubert is living the high life for a few years. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
30 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
32 |
Adolph Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
32 |
Failed to qualify for Worker (Citizen). |
7 |
32 |
Switched to Drifter (Scavenger). |
7 |
34 |
Offered job by a patron. Now owe him a favor. |
8 |
36 |
Became a Scholar (Field Researcher). |
8 |
40 |
Make a breakthrough in Adolph Aubert's field. |
8 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
40 |
Voluntarily left Field Researcher |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
44 |
Adolph Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
45 |
Adolph Aubert come into conflict with a splinter group Adolph Aubert's own religion which maintains Adolph Aubert's version is the wrong one. Gain 1 Rivals. |
11 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
45 |
Retired. |
11 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |