Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Political upheaval strikes Adolph Tabiner's homeworld, and Adolph Tabiner is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Adolph Tabiner's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
A series of bad deals and decisions force Adolph Tabiner into bankruptcy. Adolph Tabiner salvages what Adolph Tabiner can. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Nearly killed. Owe 11,250 for medical bills. |
7 |
42 |
Gain Enemy if Adolph Tabiner don't already have one. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Adolph Tabiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
47 |
Adolph Tabiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Adolph Tabiner is sent to a new community or parish to preach The Word among the poor. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |