Retired Agent Adrian Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 52 M 10 (1) 2 (-2) 1 (-2) 6 (0) 7 (0) 8 (0)A21678
Gruff, Sanctimonious, Flowing mane of hair
 
Skills
Animals 0
Athletics 0
Broker 0
Deception 2
Drive (Walker) 1
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Profession (Worker/Polymers) 1
Profession (Worker/Religion) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Agent Corporate Agent Agent11
Drifter Scavenger 23
Citizen Corporate 12
Scout Explorer 01
Drifter Wanderer 01
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Commanding officer takes an interest in Adrian Chambers's career.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 23 Advanced training in a specialist field.
3 26 Voluntarily left Engineer/Gunner
3 26 Became a Agent (Corporate Agent).
3 28 Befriended by a senior agent.
3 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 30 Voluntarily left Corporate Agent
4 30 Became a Drifter (Scavenger).
4 31 Attacked by enemies and injured.
4 31 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
4 31 Gain Enemy if Adrian Chambers don't already have one.
4 34 Promoted to Drifter (Scavenger) rank 1.
5 34 Continued as Drifter (Scavenger).
5 35 Find valuable salvage.
5 38 Promoted to Drifter (Scavenger) rank 2.
6 38 Continued as Drifter (Scavenger).
6 40 Adrian Chambers do not know what happened to Adrian Chambers. There is a gap in Adrian Chambers's memory.
7 40 Became a Citizen (Corporate).
7 44 A revolution, attack or other unusual event throws Adrian Chambers's life into chaos, forcing Adrian Chambers to leave the planet.
7 44 Promoted to Citizen (Corporate) rank 1.
8 44 Continued as Citizen (Corporate).
8 45 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9 45 Failed to qualify for Free Trader (Merchant).
9 45 Submitted to the draft.
9 45 Became a Scout (Explorer).
9 46 Injured.
10 46 Failed to qualify for Merchant Academy.
10 46 Switched to Drifter (Wanderer).
10 49 Betrayed by a friend. One of Adrian Chambers's Contacts or Allies betrays Adrian Chambers, ending Adrian Chambers's career. That Contact or Ally becomes a Rival or Enemy.
11 49 Aging Crisis. Owe 10,000 for medical bills.
11 49 Retired at age 49.
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