Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Opponents of Alex Garcia's belief system ambush Alex Garcia. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Alex Garcia foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Alex Garcia join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Refuse to abuse Alex Garcia's position for profit. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Alex Garcia is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Alex Garcia's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |