Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Accused of a crime |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Alfonso Mcdonalid is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Alfonso Mcdonalid's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Became a Drifter (Wanderer). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
45 |
Alfonso Mcdonalid's business expands, Alfonso Mcdonalid's corporation grows, or the colony thrives. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Became a Citizen (Colonist). |
9 |
48 |
A revolution, attack or other unusual event throws Alfonso Mcdonalid's life into chaos, forcing Alfonso Mcdonalid to leave the planet. |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
51 |
Attacked by enemies and injured. |
10 |
51 |
Severely injured. Owe 7,500 for medical bills. |
10 |
51 |
Gain Enemy if Alfonso Mcdonalid don't already have one. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 2. |