Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Alice Archer's work ends up coming home with Alice Archer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Alice Archer refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alice Archer's faith. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Alice Archer accepted an offer of inducements to betray Alice Archer's faith. Gain 150,000 in cash. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Alice Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
38 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
41 |
One of Alice Archer's pieces of art is stolen, and the investigation brings Alice Archer into the criminal underworld. |
7 |
42 |
Continued as Entertainer (Journalist). |
7 |
46 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
49 |
Suffer from a life-threatening illness. |