Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Alonzo Askew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Alonzo Askew discover a world, item or information of worth to the Imperium. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Alonzo Askew's scout ship. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
31 |
Switched to Scout (Surveyor) with the new title Scout and previous rank. |
6 |
33 |
Perform an exemplary service for the scouts. |
7 |
35 |
Voluntarily left Surveyor |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
37 |
Spend time with an alien race. Gain a contact. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Alonzo Askew's Contacts or Allies betrays Alonzo Askew, ending Alonzo Askew's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Marine (Star Marine) with the new title Marine. |
9 |
47 |
A mission goes wrong and Alonzo Askew is stranded behind enemy lines. Ejected from the service. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Accused of a crime |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |