Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Ambrose Tilcott's work ends up coming home with Ambrose Tilcott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Risk Ambrose Tilcott's fortune on a possibility lucrative deal and win. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Ambrose Tilcott's trade routes and contacts, forcing Ambrose Tilcott to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Drafted into Star Marine |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Army (Cavalry) with the new title Private. |
8 |
47 |
Thrown into a brutal ground war |
8 |
47 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
49 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |