Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Amos Caldwell's Contacts or Allies betrays Amos Caldwell, ending Amos Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Thief (Rogue). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
36 |
Good fortune |
6 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
7 |
37 |
Continued as Marine (Star Marine). |
7 |
39 |
Amos Caldwell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
43 |
Amos Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Merchant (Free Trader). |
9 |
46 |
Good fortune |
10 |
47 |
Continued as Merchant (Free Trader). |