Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Ansel Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Ansel Carbey's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Ansel Carbey's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Survived a risky adventure but gained nothing. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Suffer from a life-threatening illness. |