Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Arch Henderson from Arch Henderson's work. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Cheated in some fashion, advancing Arch Henderson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
37 |
An expedition or voyage goes wrong, leaving Arch Henderson stranded in the wilderness. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
40 |
A revolution, attack or other unusual event throws Arch Henderson's life into chaos, forcing Arch Henderson to leave the planet. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Arch Henderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
52 |
Moved to a new world. |
9 |
52 |
Forced to muster out. |