Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
32 |
A disaster or war strikes. |
4 |
32 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Arch Jephcots commit a legendary crime. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
38 |
A police detective or rival criminal forces Arch Jephcots to flee and vows to hunt Arch Jephcots down. Gain an Enemy. |
7 |
38 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
7 |
41 |
Arch Jephcots manipulate and charm Arch Jephcots's way through high society. Gain a Rival and an Ally. |
7 |
42 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
42 |
Continued as Noble (Diplomat). |
8 |
46 |
A disaster or war strikes. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Continued as Noble (Diplomat). |
9 |
49 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
50 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |