Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Army (Army Support) with the new title Private. |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
31 |
Continued as Army (Army Support). |
3 |
35 |
Nearly killed. |
4 |
35 |
Became a Scout (Surveyor). |
4 |
36 |
Arley Thomas's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
39 |
Continued as Scout (Surveyor). |
5 |
42 |
Spend several years jumping from world to world in Arley Thomas's scout ship. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Became a Drifter (Scavenger). |
6 |
46 |
Survived a risky adventure but gained nothing. |
6 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
47 |
Continued as Drifter (Scavenger). |
7 |
51 |
Arley Thomas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |