Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Arnold Hoffman's work ends up coming home with Arnold Hoffman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
Involved in a feud with a rival criminal organization. |
5 |
33 |
Voluntarily left Thief |
5 |
33 |
Became a Citizen (Worker). |
5 |
37 |
Arnold Hoffman is rewarded for Arnold Hoffman's diligence or cunning. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Failed to qualify for Corporate Agent (Agent). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
40 |
Arnold Hoffman do not know what happened to Arnold Hoffman. There is a gap in Arnold Hoffman's memory. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
Good fortune. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |