Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Arrdue far from home. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Arrdue aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Given advanced training in a specialist field |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Moved to a new world. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Arrdue is sent to a new community or parish to preach The Word among the poor. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Arrdue secretly provide religious rites for a dying leader or noble, although they do not share Arrdue's faith. Gain an Ally in the family and a Rival who disagrees with Arrdue's choice. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Arrdue refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arrdue's faith. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Arrdue is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
50 |
Forced to muster out. |