Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Arther Carroll have no idea what happened to Arther Carroll – they found Arther Carroll's ship drifting on the fringes of friendly space. |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Merchant (Broker). |
5 |
32 |
Gained a contact. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
A good deal ensures Arther Carroll is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Make an unexpected connection outside Arther Carroll's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Voluntarily left Broker |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |