Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Artist (Entertainer). |
1 |
12 |
Submitted to the draft. |
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
13 |
Arther Elliott is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
1 |
16 |
Commissioned in Dolphin Military (Guardian) with the new title Lieutenant. |
2 |
16 |
Voluntarily left Guardian |
2 |
16 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
19 |
Trapped behind enemy lines. |
2 |
20 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
2 |
20 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
3 |
20 |
Continued as Marine (Marine Support). |
3 |
22 |
Nearly killed. |
4 |
22 |
Failed to qualify for Corporate Agent (Agent). |
4 |
22 |
Became a Dolphin Civilian (Nomad). |
4 |
23 |
One of Arther Elliott's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Arther Elliott is caught up in the investigation and lose Arther Elliott's job. |
5 |
23 |
Failed to qualify for Corporate (Citizen). |
5 |
23 |
Continued as Dolphin Civilian (Nomad). |
5 |
24 |
Arther Elliott fail a dangerous mission to rescue people in a sinking vessel or underwater city. |
5 |
27 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
6 |
27 |
Voluntarily left Nomad |
6 |
27 |
Became a Scout (Explorer). |
6 |
29 |
Arther Elliott's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arther Elliott fail to help. Gain an Enemy. |
6 |
29 |
Arther Elliott inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
31 |
Continued as Scout (Explorer). |
7 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
33 |
Switched to Dolphin Civilian (Liaison). |
8 |
37 |
Arther Elliott rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
8 |
37 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
9 |
37 |
Continued as Dolphin Civilian (Liaison). |
9 |
39 |
Arther Elliott volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
9 |
41 |
Promoted to Dolphin Civilian (Liaison) rank 2 with the new title Representative. |
10 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Continued as Dolphin Civilian (Liaison). |
10 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
45 |
Promoted to Dolphin Civilian (Liaison) rank 3. |
11 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
45 |
Continued as Dolphin Civilian (Liaison). |
11 |
47 |
A purist political party comes to power on Arther Elliott's world making trouble for uplifted Dolphins and costing Arther Elliott Arther Elliott's job. Gain a purist political militant as an Enemy |
12 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
51 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |