Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
23 |
Win a prestigious prize for Arthur Vear's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Make a breakthrough in Arthur Vear's field. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Make a breakthrough in Arthur Vear's field. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Agreed to perform research that goes against Arthur Vear's conscience. Gain 2 Enemies. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Work leads to a considerable breakthrough. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
48 |
An expedition or voyage goes wrong, leaving Arthur Vear stranded in the wilderness. |
8 |
50 |
Promoted to Scholar (Scientist) rank 2. |