Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Artie Bennett don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Artie Bennett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
34 |
Involved in a feud with a rival criminal organization. |
5 |
34 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Artie Bennett is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Failed to qualify for Broker (Merchant). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
46 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Opponents of Artie Bennett's belief system ambush Artie Bennett. |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |