Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Artie Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
35 |
Promoted to Entertainer (Artist) rank 1. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
40 |
One of Artie Mcarthy's pieces of art is stolen, and the investigation brings Artie Mcarthy into the criminal underworld. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Law Enforcement (Agent). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
44 |
Artie Mcarthy do not know what happened to Artie Mcarthy. There is a gap in Artie Mcarthy's memory. |
9 |
44 |
Switched to Merchant (Broker). |
9 |
46 |
Embroiled in legal trouble. |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
51 |
A sudden war destroys Artie Mcarthy's trade routes and contacts, forcing Artie Mcarthy to flee that region of space. |
10 |
51 |
Gain rebels as Enemy |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |