Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Athwa Wew faith is shaken. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Athwa Wew accepted an offer of inducements to betray Athwa Wew's faith. Gain 110,000 in cash. |
4 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Imperial trade restrictions force Athwa Wew out of business. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Athwa Wew's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A good deal ensures Athwa Wew is living the high life for a few years. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |