Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Bailey Myers's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Bailey Myers's work ends up coming home with Bailey Myers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
42 |
Amnesia. |
7 |
44 |
Promoted to Entertainer (Artist) rank 1. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
48 |
Find Ancient Technology. |
8 |
48 |
Promoted to Entertainer (Artist) rank 2. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
52 |
An investigation, tour, project or expedition goes wrong, stranding Bailey Myers far from home. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |