Crewman Benjaman Kerran  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 52 M 5 (-1) 6 (0) 4 (-1) 8 (0) 8 (0) 8 (0)564888
Dainty, Discolored patches of skin, Agnostic
 
Skills
Admin 0
Advocate 2
Astrogation 0
Deception 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Freeloader) 0
Recon 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Agent Law Enforcement Sergeant23
Rogue Thief 11
Drifter Wanderer 02
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Douglas Keogh Contact 0 1 6 3 Florian (M/71)
Aarlur Kidpie Enemy 0 3 0 5 Vilani, Imperium (M/71)
Deanna Robins Enemy 0 6 0 1 Zhodani, Imperium (F/68)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Find valuable salvage.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 24 Suffer from a life-threatening illness.
3 24 Failed to qualify for Flight (Navy).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 Uncover a major conspiracy against Benjaman Kerran's employers.
3 28 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 28 Continued as Agent (Law Enforcement).
4 29 Established a network of contacts. Gain 1 contacts.
4 32 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 32 Continued as Agent (Law Enforcement).
5 34 Life ruined by a criminal gang. Gain the gang as an Enemy
6 34 Became a Rogue (Thief).
6 36 Involved in a gambling ring.
6 38 Promoted to Rogue (Thief) rank 1.
7 38 Voluntarily left Thief
7 38 Switched to Drifter (Wanderer).
7 42 Find an Alien Artifact.
8 42 Continued as Drifter (Wanderer).
8 44 Benjaman Kerran do not know what happened to Benjaman Kerran. There is a gap in Benjaman Kerran's memory.
9 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Given advanced training in a specialist field
10 48 Continued as Merchant (Merchant Marine).
10 52 A sudden war destroys Benjaman Kerran's trade routes and contacts, forcing Benjaman Kerran to flee that region of space.
10 52 Gain rebels as Enemy
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