Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Bennie Clubb left the community. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Refuse to abuse Bennie Clubb's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Bennie Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
Criticised a questionable political leader on Bennie Clubb's homeworld, causing his downfall. Gain an Enemy |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
35 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
35 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
37 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Psion (Psi-Warrrior). |
7 |
41 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
8 |
41 |
Failed to qualify for Thief (Rogue). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
45 |
Bennie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Courier (Scout). |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Find valuable salvage. |