Bertram Morgan  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 52 M 1 (-2) 7 (0) 1 (-2) 5 (-1) 4 (-1) 8 (0)171548
Strident
 
Skills
Admin 0
Animals (Handling) 1
Art (Presentation) 0
Astrogation 1
Broker 0
Electronics 0
Engineer (M-drive) 1
Flyer (Grav) 1
Gun Combat 0
Mechanic 1
Persuade 0
Pilot 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 03
Believer Holy Warrior Hopeful01
Drifter Wanderer 03
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Alyssa Steeves Rival 2 0 0 0 Darmine (F/17)
Orin French Enemy 1 6 5 2 Hanen (M/61)
Relationship becomes more intense. Rival becomes an enemy.
Kia Tlareaeea Aha Rival 1 2 4 3 Aslan (M/27)
Lea Armstrong Contact 0 1 0 2 Darmine (F/73)
Eleanora McDonaugh Enemy 0 3 2 0 Answerin (F/33)
Eleanora McDonaugh gained power at the expense of a third party who now blames the character.
Mervin Coleman Enemy 0 1 2 5 Darmine (M/86)
Mervin Coleman is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Bertram Morgan survey an alien world.
2 22 Continued as Scout (Surveyor).
2 23 Good fortune
3 26 Attempted to change assignments.
3 26 Failed to qualify for Courier (Scout).
3 26 Continued as Scout (Surveyor).
3 28 Moved to a new world.
3 30 Forced to muster out.
4 30 Became a Believer (Holy Warrior) with the new title Hopeful.
4 31 Bertram Morgan come into conflict with a splinter group Bertram Morgan's own religion which maintains Bertram Morgan's version is the wrong one. Gain 3 Rivals.
5 31 Failed to qualify for Broker (Merchant).
5 31 Became a Drifter (Wanderer).
5 35 Betrayed by a friend. One of Bertram Morgan's Contacts or Allies betrays Bertram Morgan, ending Bertram Morgan's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Failed to qualify for Thief (Rogue).
6 35 Submitted to the draft.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Make an unexpected connection outside Bertram Morgan's normal circles. Gain a Contact.
6 39 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 39 Continued as Merchant (Merchant Marine).
7 43 A series of bad deals and decisions force Bertram Morgan into bankruptcy. Bertram Morgan salvages what Bertram Morgan can.
8 43 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Bertram Morgan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 44 Returned to Drifter (Wanderer).
9 46 Amnesia.
10 48 Continued as Drifter (Wanderer).
10 51 Nearly killed. Owe 35,000 for medical bills.
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