Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Bertram Morgan survey an alien world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Bertram Morgan come into conflict with a splinter group Bertram Morgan's own religion which maintains Bertram Morgan's version is the wrong one. Gain 3 Rivals. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Bertram Morgan's Contacts or Allies betrays Bertram Morgan, ending Bertram Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Bertram Morgan's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Bertram Morgan into bankruptcy. Bertram Morgan salvages what Bertram Morgan can. |
8 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Bertram Morgan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
46 |
Amnesia. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
51 |
Nearly killed. Owe 35,000 for medical bills. |