Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong and Bishop Maiden is sent to prison. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Prisoner (Inmate). |
2 |
28 |
A riot engulfs the prison. |
2 |
28 |
Loot the guards/other prisoners. |
3 |
31 |
Switched to Prisoner (Fixer) with previous rank. |
3 |
32 |
Hire a new lawyer. |
3 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
35 |
Paroled from prison. |
4 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
39 |
Bishop Maiden secretly provide religious rites for a dying leader or noble, although they do not share Bishop Maiden's faith. Gain an Ally in the family and a Rival who disagrees with Bishop Maiden's choice. |
5 |
39 |
Continued as Believer (Missionary/Humanitarian). |
5 |
43 |
Bishop Maiden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Failed to qualify for Surveyor (Scout). |
6 |
43 |
Became a Drifter (Scavenger). |
6 |
44 |
Attempted a risky adventure and was wildly successful. |
6 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
47 |
Continued as Drifter (Scavenger). |
7 |
51 |
Bishop Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |