Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Booker McKee commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Involved in a gambling ring. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
33 |
War breaks out, triggering a mandatory draft. |
4 |
33 |
Fled from the draft. |
4 |
33 |
Dropped out of the merchant academy. |
5 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Voluntarily left Scavenger |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Booker McKee faith is shaken. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Booker McKee come into conflict with a splinter group Booker McKee's own religion which maintains Booker McKee's version is the wrong one. Gain 3 Rivals. |
9 |
47 |
Became a Agent (Intelligence). |
9 |
50 |
Rewarded for a successful mission. |
9 |
51 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |