Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Boyd Lawlor easily defeat. |
2 |
25 |
Gain Enemy if Boyd Lawlor don't already have one. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Became a Psion (Adept). |
4 |
33 |
Psionic abilities make Boyd Lawlor uncomfortable to be around. One contact or ally becomes a rival. |
5 |
34 |
Continued as Psion (Adept). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
38 |
Continued as Psion (Adept). |
6 |
40 |
Pick up potentially useful information using Boyd Lawlor's psychic powers. |
7 |
42 |
Continued as Psion (Adept). |
7 |
45 |
Gain a contact outside of normal circles. |
7 |
46 |
Promoted to Psion (Adept) rank 2. |
8 |
46 |
Continued as Psion (Adept). |
8 |
49 |
Gain a contact outside of normal circles. |