Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Boyd Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Boyd Thompson's Contacts or Allies betrays Boyd Thompson, ending Boyd Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
41 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Rogue (Thief) with previous rank. |
7 |
45 |
Involved in the planning of an impressive heist. |
7 |
45 |
Promoted to Rogue (Thief) rank 2. |
8 |
45 |
Continued as Rogue (Thief). |
8 |
48 |
A job goes wrong, forcing Boyd Thompson to flee off-planet. |
9 |
48 |
Entered Merchant Academy with the Business curriculum. |
9 |
51 |
Become leader in social movement. |
9 |
51 |
Gain an Ally and an Enemy. |
9 |
52 |
Graduated. |