Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies that Brown Hand easily defeat. |
1 |
19 |
Gain Enemy if Brown Hand don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Victim of a crime |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Brown Hand come into conflict with a splinter group Brown Hand's own religion which maintains Brown Hand's version is the wrong one. Gain 3 Rivals. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
49 |
Attacked by enemies that Brown Hand easily defeat. |
9 |
49 |
Gain Enemy if Brown Hand don't already have one. |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |