Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Burr Gibb to flee and vows to hunt Burr Gibb down. Gain an Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Burr Gibb come into conflict with a splinter group Burr Gibb's own religion which maintains Burr Gibb's version is the wrong one. Gain 3 Rivals. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Risk Burr Gibb's fortune on a possibility lucrative deal and win. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Victim of a crime |
5 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Burr Gibb is living the high life for a few years. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Courier). |
8 |
46 |
Burr Gibb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Burr Gibb fail to help. Gain an Enemy. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Courier). |
9 |
47 |
Perform an exemplary service for the scouts. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |