Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Carlton Soto foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Good fortune |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Carlton Soto's trade routes and contacts, forcing Carlton Soto to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Returned to Navy (Line/Crew). |
9 |
48 |
Carlton Soto foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |