Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Carrie Harris have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
30 |
Became a Rogue (Thief). |
5 |
31 |
Carrie Harris spend months in the dangerous criminal underworld. |
5 |
34 |
Promoted to Rogue (Thief) rank 1. |
6 |
34 |
Continued as Rogue (Thief). |
6 |
37 |
A police detective or rival criminal forces Carrie Harris to flee and vows to hunt Carrie Harris down. Gain an Enemy. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
44 |
Become deeply involved in politics on Carrie Harris's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
44 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
44 |
Continued as Noble (Diplomat). |
9 |
46 |
Carrie Harris manipulate and charm Carrie Harris's way through high society. Gain a Rival and an Ally. |
10 |
48 |
Continued as Noble (Diplomat). |
10 |
50 |
A disaster or war strikes. |
10 |
50 |
Severely injured. |