Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Gained a contact. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Field Researcher (Scholar). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
38 |
Find valuable salvage. |
6 |
40 |
Voluntarily left Barbarian |
6 |
40 |
Became a Merchant (Broker). |
6 |
43 |
Make an unexpected connection outside Carroll Terry's normal circles. Gain a Contact. |
7 |
44 |
Voluntarily left Broker |
7 |
44 |
Failed to qualify for Artist (Entertainer). |
7 |
44 |
Submitted to the draft. |
7 |
44 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
47 |
Trapped behind enemy lines. |
8 |
48 |
Continued as Marine (Star Marine). |
8 |
51 |
Carroll Terry is ordered to take part in a black ops mission that goes against Carroll Terry's conscience. Gain the lone survivor as an Enemy. |