Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Carroll Wallace's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carroll Wallace fail to help. Gain an Enemy. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
27 |
Gained a contact. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Good fortune |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Carroll Wallace is rewarded for Carroll Wallace's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Corporate) rank 3. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Carroll Wallace's Contacts or Allies betrays Carroll Wallace, ending Carroll Wallace's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Failed to qualify for Courier (Scout). |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Nearly killed. Owe 30,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Carroll Wallace secretly provide religious rites for a dying leader or noble, although they do not share Carroll Wallace's faith. Gain an Ally in the family and a Rival who disagrees with Carroll Wallace's choice. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |