Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Chad Meyer's Contacts or Allies betrays Chad Meyer, ending Chad Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Chad Meyer's work ends up coming home with Chad Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Chad Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
41 |
Scarred. Owe 2,500 for medical bills. |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Returned to Agent (Law Enforcement). |
9 |
46 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Opponents of Chad Meyer's belief system ambush Chad Meyer. |
10 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Accused of a crime. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |