Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Christian Corney do not know what happened to Christian Corney. There is a gap in Christian Corney's memory. |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
31 |
A job goes wrong, forcing Christian Corney to flee off-planet. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
35 |
A series of bad deals and decisions force Christian Corney into bankruptcy. Christian Corney salvages what Christian Corney can. |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
37 |
Find valuable salvage. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Christian Corney do not know what happened to Christian Corney. There is a gap in Christian Corney's memory. |
9 |
42 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Risk Christian Corney's fortune on a possibility lucrative deal and win. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
50 |
Forced to continue current assignment. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |