Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Gained a contact. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Betrayed by a friend. One of Clair Edward's Contacts or Allies betrays Clair Edward, ending Clair Edward's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Returned to Merchant (Broker). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
40 |
A disaster or war strikes. |
6 |
40 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
40 |
The planetary government interferes with Clair Edward's research for political or religious reasons. Clair Edward continue working secretely. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Win a prestigious prize for Clair Edward's work. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Clair Edward's work is sabotaged by unknown parties. Clair Edward may salvage what Clair Edward can and give up. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
49 |
Clair Edward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 1. |