Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Clair Farrell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Entertainer (Artist). |
3 |
23 |
Invited to take part in a controversial event or exhibition that injures Clair Farrell's social standing. |
4 |
26 |
Continued as Entertainer (Artist). |
4 |
30 |
One of Clair Farrell's pieces of art is stolen, and the investigation brings Clair Farrell into the criminal underworld. |
4 |
30 |
Promoted to Entertainer (Artist) rank 1. |
5 |
30 |
Continued as Entertainer (Artist). |
5 |
34 |
Clair Farrell is forced out because of censorship or controversy. What truth did Clair Farrell get too close to? |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
An investigation takes on a dangerous turn. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Rewarded for a successful mission. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Returned to Merchant (Broker). |
8 |
43 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |