Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Clark McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clark McKee fail to help. Gain an Enemy. |
2 |
26 |
Clark McKee inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Promoted to Agent (Intelligence) rank 3. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
Go undercover to investigate an enemy. |
8 |
49 |
Political upheaval strikes Clark McKee's homeworld, and Clark McKee is caught up in the revolution. |
8 |
50 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |