Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Claud Hoddle survey an alien world. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
33 |
Claud Hoddle survey an alien world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Claud Hoddle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Claud Hoddle fail to help. Gain an Enemy. |
5 |
36 |
Psychologically damaged by Claud Hoddle's time in the scouts. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Scout (Surveyor). |
6 |
41 |
Claud Hoddle inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Failed to qualify for Field Researcher (Scholar). |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
43 |
Claud Hoddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
49 |
Imperial trade restrictions force Claud Hoddle out of business. |