Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Corporate). |
2 |
28 |
Moved to a new world. |
3 |
31 |
Continued as Citizen (Corporate). |
3 |
34 |
Clay Bilton's business expands, Clay Bilton's corporation grows, or the colony thrives. |
3 |
35 |
Promoted to Citizen (Corporate) rank 1. |
4 |
35 |
Continued as Citizen (Corporate). |
4 |
36 |
A revolution, attack or other unusual event throws Clay Bilton's life into chaos, forcing Clay Bilton to leave the planet. |
5 |
36 |
Became a Rogue (Thief). |
5 |
40 |
Involved in a gambling ring. |
6 |
40 |
Continued as Rogue (Thief). |
6 |
41 |
Involved in a feud with a rival criminal organization. |
6 |
44 |
Promoted to Rogue (Thief) rank 1. |
7 |
44 |
Attempted to change assignments. |
7 |
44 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
7 |
46 |
Severely injured. Owe 25,000 for medical bills. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Moved to a new world. |