Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Explorer). |
2 |
26 |
Psychologically damaged by Cletus Fitget's time in the scouts. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
29 |
A mission goes disastrously wrong due to Cletus Fitget's commander’s error or incompetence, but Cletus Fitget survive. |
3 |
29 |
Cover for the commander and gain an Ally. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
33 |
Good fortune |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Star Marine (Marine). |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
35 |
Nearly killed. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Cletus Fitget run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Returned to Scout (Explorer). |
7 |
38 |
Cletus Fitget's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cletus Fitget fail to help. Gain an Enemy. |
7 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Continued as Scout (Explorer). |
8 |
43 |
Cletus Fitget's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of Cletus Fitget's Contacts or Allies betrays Cletus Fitget, ending Cletus Fitget's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Cletus Fitget is sent to a new community or parish to preach The Word among the poor. |